Main direction of work - 3d from concept to final illustration or gaming aset
Skills:
Sculpting
Modeling (high polygonal and low polygonal modeling)
Texture creation (hand painted or creating realistic PBR textures)
Rendering
Сan put in a character pose or mechanical object
Concept creation
Due to the combination of art and camera education, I am well versed in the production of light, color, composition and frame dynamics.
I have experience working with large teams and complex projects.
Сreatively approach the tasks, come up with something new, I can also develop already created.
Worked for several games both mobile and PC.
Software:
Blender
Autodesk 3ds Max
Corona Render
3D-Coat
Mixer
Marvelous designer
Muobox
Adobe Photoshop
Zbrush
Substance painter
Maya
Unreal Engine